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Halcyon 6: Starbase Commander

Created by Massive Damage, Inc.

A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling.

Latest Updates from Our Project:

IMPORTANT: Early Access saves will not be supported after tomorrow's update (1pm ET, Sept 6th, 2016)
over 9 years ago – Mon, Sep 05, 2016 at 11:58:29 PM


Hey everyone,

I just wanted to give you all a heads up regarding tomorrow afternoon's deployment of our Pre-Release Update.. this will be the full game available for Early Access players to try out (and give us feedback in the forums, please!).

And yes, this update will invalidate your old saves since developing Act 2 and 3 have greatly changed the game systems. Going forward, we will try very hard to avoid save stomping.

As of tomorrow, you are free to record videos and stream the full game but we do have a review embargo that lasts until Sept 8th.

As mentioned in our previous update, after launch, we still intend to continue creating a ton of content to fulfill our Kickstarter stretch goals and Backer Rewards. A more detailed schedule will be published once we prioritize things post-launch.

Thanks so much for your love, patience and support! We would be here without it!

Ken and the Halcyon 6 team

Halcyon 6 Update: Launch moved to Sept 9th (for sure this time!)
over 9 years ago – Sat, Aug 27, 2016 at 12:11:26 AM

Hey backers!

We've got a quick update on the release date as it's been pushed back a bit but we're locked into this new date:  

Halcyon 6 Release Date: Sept 9, 2016  

We know a lot of you are anxious to play the full game and we're just as anxious to get it into your hands but we need the extra time to give it a bit more love and polish.

We've also hired the wonderful people at EvolvePR to help us with our launch as this is our first PC game release and we don't want to completely mess it up haha.  

After our Sept 9 launch, we'll continue to keep working hard on all those stretch goals and Kickstarter backer rewards. 

Once those have been prioritized, we will post an estimated schedule for their release.

Thanks for your patience and your support! 

 Halcyon 6 Team 

p.s. Check out the new animation we're working for our alien diplomatic screens:

Yablings always yabbing
Yablings always yabbing

 

Halcyon 6 Dev Update: Road to Launch!
over 9 years ago – Wed, Aug 10, 2016 at 12:44:58 AM

Hello backers! 

Here's a super quick update on our launch plans:

We're leaving Early Access and launching Halcyon 6 on August 26th! 

About a week before that, we'll have an early build including Act 2 and Act 3 for everyone to play. We'll likely be patching fast and furiously during that week so if you want to wait until the dust settles and play after launch, we totally understand that. 

Mostly, we wanted to give our Early Access players an opportunity to try the full game a bit earlier. 

As you recall, the Act 2 + 3 update will not support older saves. Our apologies but enough stuff was changed that it was simply not possible to keep the old save file structure intact. 

Right now, we're working like crazy to get all of this ready for launch. Thanks to all of you who joined in our Kickstarter, we really the support and encouragement the last year and a half!

Thanks,  
Halcyon 6 Team 

UI Overhaul Update and Roadmap to Release!
almost 10 years ago – Thu, Jul 07, 2016 at 11:57:44 PM

 Hello Halcyon 6 Backers! 

We just released a huge UI update yesterday on Steam. This update is all about UI and gameplay tweaks. And there’s a TON of them. Instead of babbling on, let’s get right to the patch notes!

New Features and Big Changes

  • We've introduced a brand new turn order indicator, to help you plan out your attack strategies! 
  • We've also introduced a new targeting menu, which gives you a breakdown on the hit chances, effect chances, expected damage, etc. of using the power. 
  • Fleet configurations now save on the fleet launch screen, so you don't have to assemble them from scratch each time anymore.

Bug Fixes 

  • Fixed a bug where "Disabled" units might still be able to get an attack in if it was already queued up by the combat clock. 
  • Fixed a bug where certain starbase activities wouldn't be properly resolved on completion. 
  • Fixed a rounding display error in fuel resource levels that caused confusion whereby you confusingly couldn't travel to a location that you had the exact fuel for.

Art, Animation, Music & UI 

  • Ship Construction UI Improvements 
  • New targeting display support for Space and Ground Combat 
  • New Alerts System allowing players to view their Missions, Notifications and Events from an Alerts Menu Bar
  • The officers and enemies involved in starbase pop-up events now appear on the left and right side of the screen, respectively.
  • Ground combat backgrounds now animate!

This update is deceptively big.. some of these changes may change the way you play your game (we hope for the better!)

As always, please use the Steam Discussions or our forums to report any bugs or feedback regarding this update. We want to hear from you!

What’s Next?

Here’s a roadmap to launch:

  • Patch - UI Overhaul Update (today)  
  • Patch - Quality of Life & Bug Fixes (late July) 
  • Update - Act 2 and 3 (early August, may invalidate saves) 
  • Patch - Quality of Life & Bug Fixes (mid August) 
  • Final Release (August 18th)

The reason we don’t have exact dates is that we simply don’t want to release patches that don’t pass muster. The only hard date we want to stick to is our Final Release launch date.

Post-Release Schedule 

We’ll post a bug fix patch or two after the Final Release then start right away on completing the Kickstarter stretch goals and start gearing up to deliver on the Kickstarter customization and physical rewards.

Some stuff may still have to wait until stretch goal content is fully complete. For example, the soundtrack album wouldn’t be complete without the Voraash music. Neither would the art book be complete without them.

We’ll post a proper post-release schedule once we get the game out the door and out of Early Access.

Thank you again Kickstarter backers for supporting us so early and helping us to get project off the ground! We can’t wait to cross the finish line with you and get going on delivering all the stuff we promised you!

And thanks to all of our Early Access supporters for your early gameplay testing and feedback.. we wouldn’t have as good of a game without your help!

- The Halcyon 6 Team

Halcyon 6's next update, Officers Unleashed, arrives Thursday, June 9th!
almost 10 years ago – Wed, Jun 08, 2016 at 12:10:28 AM

Hey Halcyon 6 Backers, 

Please accept our apologies for the lack of updates.. we've been working like crazy on our new Officers Unleashed update over the last month. 

This is a quick note to let you know that Officers Unleashed is arriving this Thursday, June 9th. 

As detailed in our previous announcement, this update will invalidate your current save games

The changes we've done include big ones like: 

  • Officers can now lose and gain traits during encounters
  • Officer powers have been moved around and balance tweaked
  • Starbase layout completely changed
  • Tech tree revamped, a huge chunk of upgrades are now Research Tasks that you do in the starbase rooms
  • and lots of content and balance tweaks... 

    There's been so many MAJOR system changes that we are simply unable to support old saves. 
New starbase layout and research task system!
New starbase layout and research task system!


Good news is that this is going to feel quite a bit different than the previous version enough that a new start won't feel repetitive. For example, your 3rd and 4th officers will be unlocked much much faster than before.

However, if you really want to finish up a current run, you can disable auto-updates from Steam before Thursday. 

The full patch notes and screenshots for Officers Unleash will be posted on Thursday! 

One more thing.. we're beefing up our ground combat backgrounds for the next patch after Officers Unleash :)

New animated backgrounds for ground combat coming soon!
New animated backgrounds for ground combat coming soon!

Regarding DRM Free Keys and Early Access and Final Release

We noticed there's a few new comments regarding DRM Free Key confusion and we're really sorry for any unintended miscommunication regarding the DRM Free keys.

Here's the original blurb from our Campaign page and we've been very consistent with this in all our updates where we talk about Early Access vs Full Release:

"EARLY ACCESS will be released on Steam only. Early Access will be available for PC initially and Mac will follow. Linux version will only be available at Full Release.

DRM FREE Option
When the FULL GAME releases, all backers will have the option to choose between a STEAM key or DRM-Free download. (EARLY ACCESS will be STEAM ONLY)"


As you can see if you check our campaign page or any of our updates, we really tried to be super clear about the difference between Early Access and Full Release in regards to Steam Keys and DRM Free keys.

I'm truly sorry we didn't make it even more prominent/clear on the backer survey but we were Backerkit noobs and definitely dropped the ball there.

The rationale for delaying DRM Free is that we didn't want to deal with multiple deployments to multiple distribution platforms while we're in Early Access, just Steam itself takes one of our guys a chunk of time to deploy. Our friends at Darkest Dungeon did the exact same thing during their Early Access.. they only used Steam for deployment until they had their Full Release.

The good news is that we're making very rapid progress.. we're hoping to have Full Release earlier than we originally thought so those of you holding out for DRM Free won't have to wait until the end of the year. We're targeting end of Aug to mid-Sept for our Full Release.

Thank yo all for your patience and support during our Early Access phase, we're trying to finish everything up as soon as humanly possible!

- Halcyon 6 Team